Devlog project C- final


Date: 18. 5. 2022

Activity: 

- Fixing bugs
- Implementing feedback from playtesting  to the game

Notes:

Most important problems from feedback:

1. level:
Respawn after dying did not reset the timer
Missing countdown so player could not see how long he needs to dodge.

2. level:
There are few bugged places where player got stuck and could not leave unless level was restarted.

3. level:
Players got lost in it and could not finish the level.

Smaller problems from feedback:
All levels:
-Door scaling and bacground scaling was not feeling good.

Fixing problems:

1. level
- Added coutdown to the part of first level that needed it.
- Fixing respawn so after dying it reset countdown.

2. level
- Updating Tilemap of the level 

3. level
- Explaining more things about the level for the players.
- Adding indicator of information to the left and right side so player can see if new object spawns or new door opens.

4. level
- Fixing smaller bugs I was able to find. 

All level
- Fixed scaling of doors and background.

Invested hours: 
5 hours.

Outcome:
Finished fixed build of the game.

Files

FinalVersion.zip 96 MB
May 18, 2022

Get Project C

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